AI Insights · Timothy · April 2024
Top 5 Low Poly Games Performance in Kuwait for Q1 2024
Discover the performance trends of the top 5 low poly games in Kuwait during Q1 2024 across a unified platform. Data includes weekly downloads, revenue, and active users.
During the first quarter of 2024, the top 5 low poly games in Kuwait showed varying performance trends across a unified platform. This analysis, based on data from Sensor Tower, highlights key metrics including weekly downloads, revenue, and active users.
Roblox experienced a steady weekly revenue, peaking at approximately $73.4K in the week of February 19. Weekly downloads showed an initial spike of 5.1K in early January, followed by a gradual decline, ending at around 4.5K by late March. Active users started at nearly 193K, with fluctuations throughout the quarter, closing at approximately 181K by the end of March.
Level Devil - NOT A Troll Game saw remarkable growth in weekly downloads, starting from just one download in mid-February and reaching 4.3K by the end of March. Weekly revenue, although modest, showed a steady increase from $28 in late February to $83 in mid-March. Active users followed a similar upward trend, starting at 160 in late February and climbing to 6.6K by the end of the quarter.
Eatventure maintained a consistent performance in weekly downloads, beginning the quarter with 903 and ending with 1.2K in late March. Weekly revenue peaked at $518 in early January but saw a general decline, ending at $374 in the final week of March. Active users increased steadily from 4.8K at the start of the quarter to around 5.6K by the end.
I, The One - Fighting Games displayed a notable increase in weekly downloads, starting with 450 in early January and peaking at 1.2K in early March. Weekly revenue remained low, with the highest being $39 in mid-March. Active users showed a significant rise from 2.2K at the start of the quarter to 3.4K by mid-March, before slightly dropping to 2.6K by the end of the quarter.
Move Animals! had a stable performance in weekly downloads, with figures ranging from 285 to 534 throughout the quarter. Active users remained relatively consistent, starting at 6.5K in early January and ending at approximately 6K by late March.
For more detailed insights and data, visit Sensor Tower.